At the extreme end of the scale is the design work put into early video games: back when artists had no more than about 256 separate blocks of light (with a limited palette) here are some favourites of design economy from the 80s and 90s.
At the extreme end of the scale is the design work put into early video games: back when artists had no more than about 256 separate blocks of light (with a limited palette) here are some favourites of design economy from the 80s and 90s.