Wrapping Your Head Around Canvas: Part 5

The WebGL portion of Canvas isn’t so much a fringe as an add on to Canvas. Since we’ve been working in the 2D API over the course of this series, we can now move on to working with 3D.Much like it’s 2D counterpart, WebGL portions of the Canvas API are still in their infancy ,in my opinion, which leaves a lot of room for improvement. Then again what technology really ever starts out at the top of its game?