Designing Within the Limits: Examples From Early Video Games

At the extreme end of the scale is the design work put into early video games: back when artists had no more than about 256 separate blocks of light (with a limited palette) here are some favourites of design economy from the 80s and 90s.

Digital Illustrator and Concept Artist Stephanie Dominguez

This afternoon, it’s a pleasure to feature illustrator and digital artist Stephanie Dominguez. On browsing through various images, taking note of the brilliant use of colour and the lovable quirky characters, it’s clear that Stephanie has a huge talent and passion for her work.