Designing Within the Limits: Examples From Early Video Games

At the extreme end of the scale is the design work put into early video games: back when artists had no more than about 256 separate blocks of light (with a limited palette) here are some favourites of design economy from the 80s and 90s.

Showcase and Interview with Photographer Rebecca Palmer

Today it brings me huge pleasure to expand out to share with you all another wonderfully talented photographer; Rebecca Palmer. Still a young head on mature shoulders, her subjects and photography style is continually developing and she produces such brilliant shots I’m sure you will agree.